ANGELS FIFTEEN
Warming up the engines…
WWII AIR COMBAT · 1940 – 1944

ANGELS
FIFTEEN

Scramble. Climb. Tally-ho.

CAMPAIGN

Six Missions · Four Years

OBJECTIVES

    INSTANT ACTION

    Endless Waves

    THEATER
    AIRCRAFT
    DIFFICULTY
    MULTIPLAYER · UP TO FOUR PILOTS

    Squadron

    Host a room and read its five-letter code to your friends; they choose Join a Game and enter it. Co-op campaign, co-op Instant Action or a versus dogfight — with voice chat.

    JOIN A GAME

    Room Code

    MULTIPLAYER · ROOM CODE

    -----

    PILOTS

      YOUR AIRCRAFT
      YOUR SIDE

      MICROPHONE
      SQUADRON RADIO EFFECT

      SORTIE

      MODE
      MISSION
      THEATER
      DIFFICULTY
      RULES
      FIRST TO

      SETTINGS

      Pilot's Notes

      MOUSE AIM
      MOUSE SENSITIVITY
      AUTO-LEVEL (KEYBOARD · PRO PAD)
      INVERT PITCH (KEYS · MOUSE)
      KILL CAM
      G-FORCE BLACKOUT / REDOUT
      FLIGHT CONTROLS
      FLIGHT STICK SENSITIVITY
      LOOK STICK SENSITIVITY
      INVERT — ASSISTED
      INVERT — PRO
      INVERT LOOK
      AIM ASSIST
      VIBRATION
      VIBRATION STRENGTH
      GRAPHICS QUALITYApplies after reload.
      MASTER VOLUME
      MUSIC VOLUME
      CONTROLS

      Flight Manual

      HOLDING PATTERN

      Paused

      Online — the battle carries on while this menu is open.

      DEBRIEF

      Waiting for the host to return everyone to the lobby…

      CAREER

      Pilot Officer

      AIRCRAFT

        MEDALS

          CLICK TO TAKE THE STICKMouse aim · Esc releases the mouse and pauses